February 28 2010.

The LMR's model design is now well into the 20% part of the 80/20 rule... Squinting from across the room, the model may look as good as done, but there has been lots of tuning and tightening relatively minute aspects of the model - both in terms of accuracy of the subject as well as for how the shapes will break down into paper model parts.

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February 15 2010.

It appears that Pepkura's output will require a huge chunk of work to clean up to get to the ultra-crisp and refined Prototyp model standard. This work will be a bit tedious with all the layered 1pt fold lines and separate outline objects that Pepa likes to place on the shapes. That said, I think this approach is far better than doing the work all by hand with 2d drawings!

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January 24 2010.

Learning this new software has gone something like this; As I have been going through various Metasequoia resources, reading documentation and doing little tutorials, I amassed a big list of questions to ask of folks who know the app. But, as I would write these detailed questions and think them through, I would begin to understand what the solution might be and just go back to work.

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January 17 2010.

Coming off a several-year hiatus from Prototyp with a resolve to move to a CAD (Metasequoia for now) and Pepakura development process. This leaves me with a bit of a learning curve to scale before I can get back to designing cars. I found some Metasequoia tutorials for model planes that have helped me get my head around the concepts involved in creating a cad model from scratch.

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